Whenever a significant honors show draws close, one notices a clamor to include of new categories to recognize underappreciated efforts and satisfy the spirits of fans who have specialized interests.
Another commentator has already made advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a passionate advocate's mission. However, I must insist when I prioritize because like all single-minded supporters, there's a strong justification backing this proposal is the most urgent above others. This is the request: We need an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always generate discussions concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.
To recognize the complete range of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, genre categories are essential.
Current Gaming Award Categories
The major gaming awards offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include a lot of ground, making space possible for numerous titles.
Not so for puzzle games. No appropriate category exists to put them. Examine these examples from this year’s best games, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching of another game, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games launched regularly without proper recognition at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.
- An iconic brain-teaser got overlooked for anything in 2014
- Another imaginative release received no nominations during that ceremony
- A beloved organization game received no acknowledgment that year
- Just some brain-teasers managed to sneak into niche award types
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world and have been for an extended period.
The famous puzzle experience rivals popular creative games competing to become best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these are games that otherwise have no home at major gaming awards. Brain-teaser creators operate at the hard edge interactive creation, producing among the purest expressions of gaming itself. Just like cinema stunt performers, they warrant appreciation. Let’s not keep them waiting decades.